LAB / EXPLORATION
Game Framework
Reusable Browser Game Architecture
Reusable browser-game foundation for scenes, state, input, sprites, and simulation systems.
PLANNED LAB
Extract reusable game architecture from small experiments so future browser games share a clean foundation. The implementation is planned.
Game Framework
Extract reusable game architecture from small experiments so future browser games share a clean foundation. The implementation is planned.Extract reusable game architecture from small experiments so future browser games share a clean foundation. The implementation is planned.
Purpose & Learning Objectives
Why this project exists and what the implementation should teach.Purpose / Learning
Purpose
Extract reusable game architecture from small experiments so future browser games share a clean foundation.
Learning Objectives
- Separate game state from rendering.
- Define scene or mode transitions.
- Centralize input handling.
- Manage sprite/state mapping.
- Create reusable timing and update-loop utilities.
- Support simulation-oriented projects such as Bird Life without hard-coding one game.
Technology Plan
Current, planned, legacy, or candidate technologies for this project.Implementation Scope
Planned behaviors, architecture decisions, and evidence this project should produce.
Core loop
Provide predictable update and render stages.- Time step.
- Pause/resume.
- Scene lifecycle.
State
Represent game and entity state independently from drawing.- Global state.
- Entity state.
- Transitions.
- Serialization candidates.
Input
Normalize input for game code.- Keyboard.
- Pointer.
- Configurable actions.
Assets and sprites
Map visual assets to entity state.- Sprite registry.
- Animation states.
- Simple preload strategy.
Reuse
Prove the framework with at least one real game.- Bird Life Simulation as likely test project.
- Small diagnostic/demo scene.
Project Notes
Implementation context, boundaries, and later expansion.Project Notes
Engine Decision
Phaser remains a candidate, but a lightweight Canvas-first framework may teach more fundamentals.
Scope Boundary
Build only abstractions that a real game immediately uses.